Bug #19535
closedInstance variables order is unpredictable on objects with `OBJ_TOO_COMPLEX_SHAPE_ID`
Description
Context¶
I've been helping the Mastodon folks in investigating a weird Marshal deserialization bug they randomly experience since they upgraded to Ruby 3.2: https://github.com/mastodon/mastodon/issues/23644
Ultimately the bug comes from a circular dependency issues in the object graph that is serialized when one call Marshal.dump
on an ActiveRecord::Base
object.
A simplified reproduction to better explain the problem is:
class Status
def normal_order
@attributes = { id: 42 }
@relations = { self => 1 }
self
end
def inverse_order
@relations = nil
@attributes = { id: 42 }
@relations = { self => 1 }
self
end
def hash
@attributes.fetch(:id)
end
end
s = Marshal.load(Marshal.dump(Status.new.normal_order))
s = Marshal.load(Marshal.dump(Status.new.inverse_order))
In short, that Status
object is both the top level object, and is referenced as a key in a hash, in that same payload. It also defined a custom #hash
method, that requires some other attribute to be set.
It all "works" as long as @attributes
is dumped before @relations
.
Problem¶
The above micro-reproduction uses two different shapes to demonstrate the ordering issues, but in both case the ordering is predictable.
However if you generate too many shapes from a single class, it will be marked as TOO_COMPLEX
and future instance will have their instance variables backed by an id_table
, which is unordered, and will cause a similar issue.
I definitely consider this a bug on the Rails side, and I will do what I can so that Rails doesn't depend on that implicit ordering.
However it's unlikely we'll be able to fix older version, and other users may run into this issue when upgrading to Ruby 3.2, so I think it may be worth to try to preserve some sort of predicable ordering, at least for a few more versions.
Additionally, debugging it was made particularly difficult, because it would work fine initially, and then break after enough shapes had been generated. Generally speaking I think such semi-predictable behavior is much worse than a fully random behavior (similar to how Go randomize keys order in their maps).
Historical behavior¶
On Ruby 3.1 and older, the instance variables ordering was defined by the order in which each ivar appeared for the very first time:
class Foo
def set
@a = 1
@b = 2
@c = 3
self
end
def inverse_order
@c = 3
@b = 2
@a = 1
self
end
end
p Foo.new.set.instance_variables # => [:@a, :@b, :@c]
p Foo.new.inverse_order.instance_variables # => [:@a, :@b, :@c]
This means that the order could be different from once execution of the program to another, but would remain stable inside a single process.
On 3.2, it's now defined by the order in which each ivar appeared in that specific object instance:
[:@a, :@b, :@c]
[:@c, :@b, :@a]
Except, if the object is backed by an id_table
, in which case it's fully unpredictable.
Possible changes¶
I discussed this with @tenderlovemaking (Aaron Patterson), and he suggested we could change the id_table
for an st_table
so that the ordering could be predictable again, and would behave like objects with a non-complex shape.
Another possibility would be to preserve the observable behavior of 3.1 and older.
Or of course we could clearly specify that the ordering is random, but if so I think it would be wise to make it always random so that this class of bugs has a much higher chance to be caught early in testing rather than in production.
cc @Eregon (Benoit Daloze) as I presume this has implications on TruffleRuby as well.
Updated by Eregon (Benoit Daloze) almost 2 years ago
I chatted with @tenderlovemaking (Aaron Patterson). I think it's best to make the too-complex-shape objects use an ordered hash (such case is already much slower anyway).
TruffleRuby doesn't have a too-complex shape, so that case is not a concern for TruffleRuby (currently at least).
But indeed with Shapes it's only natural that Kernel#instance_variables
returns in the order the Shape has, which is the order the ivar was set on that object and not per class.
Having to maintain that on the class just to have the previous per-class ordering seems a significant overhead and complication, so I don't consider that a real solution.
Notice that if we would always sort ivars in a Shape in an attempt to deduplicate shapes (I think PyPy does), that would affect the ordering which would then be alphabetical or so.
But currently neither TruffleRuby nor CRuby do that, and doing that also makes writing ivars more complex (need to move values around).
It's anyway good if user code sets variables in the same order for various instances, it's more predictable for everyone.
BTW it's probably quite a bad idea to capture self
in initialize
in a Hash
and define #hash
and not just the default identity hash, that would break with random ordering too.
It's also not thread-safe typically (leaks self
before it's fully initialized).
Updated by Eregon (Benoit Daloze) almost 2 years ago
BTW it'd be nice to have some kind of standard performance warnings for Ruby.
For instance there would be one for TOO_COMPLEX Shape, for megamorphic calls, etc.
TruffleRuby already has some of these, but an integrated way to enable/disable them seems nice.
It's a separate concern from this issue, but it'd be useful to reduce e.g. misusage of ivars which lead to TOO_COMPLEX Shape,.
Updated by byroot (Jean Boussier) almost 2 years ago
I think it's best to make the too-complex-shape objects use an ordered hash
I would also lean on that solution, as it's the one that give a behavior that is consistent with shapes without too much changes.
TruffleRuby doesn't have a too-complex shape,
Interesting.
BTW it's probably quite a bad idea to capture self in initialize in a Hash and define #hash and not just the default identity hash, that would break with random ordering too.
Of course, that was purely for the purpose of reducing the reproduction script as much as possible. Rails isn't doing something that bad :)
So since there seem to be an agreement on the solution, I think there's another thing we may need to discuss, potentially in another issue, is whether instance variables order should be specified or not (I don't think it should) and if not, we should probably add a line in the documentation of Object#instance_variables
to clearly state not to rely on ordering.
Updated by byroot (Jean Boussier) almost 2 years ago
- Tracker changed from Misc to Bug
- ruby -v set to 3.2.1
- Backport set to 2.7: DONTNEED, 3.0: DONTNEED, 3.1: DONTNEED, 3.2: REQUIRED
Updated by byroot (Jean Boussier) almost 2 years ago
BTW it'd be nice to have some kind of standard performance warnings for Ruby.
Interesting. I guess we could have Warnings[:performance] = true
, with it disabled by default. I love the idea.
Updated by tenderlovemaking (Aaron Patterson) almost 2 years ago
Updated by mame (Yusuke Endoh) almost 2 years ago
- Related to Feature #19538: Performance warnings added
Updated by tenderlovemaking (Aaron Patterson) almost 2 years ago
- Status changed from Open to Closed
Applied in changeset git|54dbd8bea8a79bfcdefa471c1717c6cd28022f33.
Use an st table for "too complex" objects
st tables will maintain insertion order so we can marshal dump / load
objects with instance variables in the same order they were set on that
particular instance
[ruby-core:112926] [Bug #19535]
Co-Authored-By: Jemma Issroff jemmaissroff@gmail.com
Updated by nagachika (Tomoyuki Chikanaga) over 1 year ago
- Backport changed from 2.7: DONTNEED, 3.0: DONTNEED, 3.1: DONTNEED, 3.2: REQUIRED to 2.7: DONTNEED, 3.0: DONTNEED, 3.1: DONTNEED, 3.2: DONE
ruby_3_2 fa72ba72f8c64fd0fa87c8f68cbc31f2e7b94b00 merged revision(s) 54dbd8bea8a79bfcdefa471c1717c6cd28022f33.